Requires Level 38. Contents. Use our Ranger Leveling Guide for PoE - Classic Bow version. Projectiles from Supported Skills Return to you from final target. Fury Valve lets us scale the number of split projectiles by simply scaling added projectiles (GMP, Greater Volley, Dying Sun, etc. ago. Tag: Support, Projectile. nerdler33 • 11 days ago. Requires Level 12. 1. Barrage Support is a support gem which modifies bow and wand attack skills to fire additional projectiles in succession, much like the Barrage Barrage Attack, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (47-54)% of base Effectiveness of Added Damage: (47-55)% Requires Level 12 After a short preparation. ninja is not affiliated with or endorsed by Grinding Gear Games. 22 that focuses on speed, explosion, and survivability. Vaal Venom Gyre is a Vaal skill gem. None of the returning projectiles will necessarily hit that target when returning - returning sends them back to you (or whatever fired the projectiles if that's a totem or similar), not to where they split. The LGs predominantly use a spell projectile that deals lightning damage which can be made to return utilizing Pierce and Anomalous Faster Projectiles Support. PoE Projectiles 3. This thread has been automatically archived. If it proced of walls and end of projectile movement then it would be reliable way to clear enemies attacking you from behind. It does not grant a bonus to your character. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). Tag: Support, Projectile. Return Projectiles Support was born. After a short preparation time, you attack repeatedly with a ranged weapon. ex Elemental Hit)? Will Return count as in the 150. The wiki even. 59. Pierce has second priority for projectile behaviours, preceded by Split, and followed by fork, chain, then return. Lightning Trap Trap, Critical, Spell, Projectile, Lightning. Attack Speed: 120% of base. (in melee range) When supported with GMP, modifiers to area of effect also increase the single target DPS of the skill. Targets can be hit once on the way out and once on the way back, however, the specific target they return from is only hit once. Projectiles from Supported Skills Return to you. Discussion about Path of Exile, a free ARPG made by Grinding Gear Games. 2. 5% increased projectile Speed Projectiles have 3% chance to Return to you from final Target Supported Skills deal 0. This gem is quite powerful, and while it isn't as strong as Vengeant Cascade, it still is far and away the best sixth gem for Cobra Lash. 12% increased AoE gives the skill a radius of 19, 24% increased AoE gives a radius of 20, and 37% increased AoE. Using Nimis free up socket slot and its effectively 7. Only one return projectile from Lightning Trap can hit. -----Stream and social media-----Streaming daily at 11:00 am U. (50-69)% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions. Since returning projectiles support will let the. The second form pierces all targets and has increased projectile speed and critical strike chance and multiplier. Different take on a semi-regular wander build, running as Raider instead of Deadeye, utilizing Power Siphon barrage for single targets and Kinetic Blast for clear. Anomalous Greater Multiple Projectiles (+10%) Divergent Greater Volley (+20%) Returning Projectiles (+10%) 50 Dexterity sacrificed for 40% projectile speeds on Tattoos! Locus Mine throws mines out in an arc towards your cursor, and fires projectiles at or towards the player character's location. Only one projectile behavior can be applied each time a projectile hits a target. He's using Ice Spear. Fury Valve lets us scale the number of split projectiles by simply scaling added projectiles (GMP, Greater Volley, Dying Sun, etc. It gives - 15% increased Projectile Speed. The returning projectiles also fly past our character and can hit enemies behind us,. PoE Projectiles 3. Numbers will look weaker than the build realistically performs. ) and we can guarantee all the split. VC was a 100%. Secondly the projectile from "Cobra Lash" doesn't last forever and can expire before it can return to you, Projectile Speed can help with this. Versatility: The use of the returning projectile support. Nimis causes all projectiles fired to travel in random directions and in most cases return to you after they expire. Requires an Axe, Mace, Sceptre, Staff or Unarmed. Arrows will be piercing a lot with Tornado shot since I'm using drillneck (always pierce first arrow) and pierce gem/nodes for pierce on. Requires Level 48. Release to fire it, leaving spore pods in its wake. The projectiles reach their end destination or collide with terrain and come back to you due to Nimis. 217, almost 22% more damage. +(20-30)% to Lightning Resistance +(30-50) to Dexterity. Attack, Projectile, Chaos, Duration. Thank you Mark for explaining it!Then head over to our Discord and select the Path of Exile role in #roles to stay up to date with our content development. 21 Simplified projectile returning. This was noted on the Fury Valve page of the wiki (the other source of projectile splitting), but not on the Sniper's Mark page or the Projectile page. Cobra Lash has been added to the game. It’s too early to say anything at the moment. 75 sec Critical Strike Chance: 5. . So 26% of main skills have projectile tag vs 50% of builds having projectile tag. Returning projectiles: Effects that cause projectiles to return will cause the projectiles from Volcanic Fissure to bounce again and land on the same spot where. 22In this video I go over a potential use for the new Return Projectile Support that. . Firing projectiles in random directions turns Kinetic Blast into a skill capable of blanketing the entire screen in explosions boosting clear speed immensely. From Lightning Arrow to Hexblast Mines, players have a plethora of options to choose from based on their preferred playstyle and goals. The best you could do is shoot something like 5 projectiles and have a chance to. (2-75) to (3-113) Added Cold Damage. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. That's because they are not final yet. 1. So your projectiles won't return until they're done doing all of those, upto however many of them you've got. Vaal Lightning Arrow can be obtained by Vaaling the gem and it provides a nice burst of single target damage. The projectiles will return if they hit a target and do not pierce/fork/chain. net Kraxizz. It's basically a 39% more damage support if you manage to hit with the returning projectile. Vengeant Cascade is a notable passive skill that increases projectile speed to projectiles that return . If the source is in melee range. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. Apparently the Splitting Steel Projectiles used to explode upon return with Nimis last league, allowing for > 4-5x multipliers with sufficient AoE while standing on top of the target. 21. It causes projectiles to return and pierce all targets while. (2–75) to (3–113) Added Fire Damage. Going from 100% increased projectile speed to 250% increased projectile speed is a 15% more damage increase at duration levels > 5. 77 = ~1 (base+RP) x lost dmg link. Chain and Shotgunning for Single Target (Icicle Mine) Basically I want to figure out how/if single target on projectile skills can actually be influenced by having more projectiles and getting them to hit the same target per cast. Requires Level 12. Effectiveness of Added Damage: 47–55%. Last league I really wanted to try out this mechanic but I wasn’t able to afford the nimis ring. Nimis is a ring for level 48 characters that will boost your lightning resistance by 28%. Rolling Magma (previously known as Magma Orb) is a spell skill that launches a projectile that bounces on a parabolic curve that explodes on impact dealing. Point Blank now has less of a penalty to ranged damage, scaling down to 50% of normal damage. Supports projectile skills. 00 sec. (8–12) % increased Attack Speed. Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. 5% increased Projectile Speed This is a Support Gem. 3+ arrows. Projectiles Return to you from final target. [1] Skills gems that create projectiles usually have the Projectile or Bow gem tag. Use Venom Gyre to clear maps and deal with bosses, with Fork Support you will always create tons of. Server: PC, Xbox, PS. Suppose there's a boss that I'm hitting with the melee hit and it generates a bunch of projectiles behind it. Chain is a behavior of projectiles and chaining skills that causes them to bounce off targets they hit and seek out additional nearby targets. So Split is technically the 'same projectile' just like Fork releases 2-3 of the 'same projectile' so all of them count as having 'hit already'. Returning is a behaviour a projectile can have to continue travelling after a hit, like pierce, fork and chain. Anomalous Faster Projectiles Support. Tag: Support, Projectile. Hitting an obstacle, hitting an enemy with no remaining projectile behaviours, or reaching the maximum projectile distance will cause the projectile to return to the. It does not grant a bonus to your. As the projectile travels, it repeatedly applies a. . This is required for Thorn Arrows to return with Returning Projectiles, increasing the damage by a lot. +29% to lightning resistance +49 to dexterity 28% increased projectile damage projectiles return to you at end of flight projectiles are fired in random directions Flavour Text: Too much of something is bad enough; too much of nothing is. Fury Valve gives +2 proj which means a single attack linked with woke chain and woke fork will hit an enemy, fork into 3 arrows total, then each of those will split into 3 arrows for 9 arrows which then hit an enemy and chain 3 times. When Kinetic Blast projectiles return to you they trigger their. With the changes you are making to returning projectiles, leaving Vengeant Cascade with a 100% chance for projectiles to return is like giving every attack build a free Nimis ring. Cremation Spell, AoE, Fire, Duration, Projectile, Orb Level: (1-20) Cost: (11-20) Mana Cast Time: 0. ago. Returning Projectiles Pierce all Targets Aspect of Stone (SE of tree) 20% chance to Avoid Physical Damage from Hits Tribal Fury (SW of tree) 12% increased Melee Damage Strike Skills target 1 additional Nearby Enemy. 00 seconds. Tag: Support, Projectile. Vaal lightning trap has decent odds of working If the returning projectile mechanic, ensuring projectiles that go behind the target return to you for a double hit. 22 Ancestors, Build Scaling, How to increase Damage and Defense & Key Build Info. Per 1% Quality: Projectiles have 3% chance to Return to you from final Target Supports projectile skills. • 3 mo. Effectiveness of Added Damage: 62–78%. VC was a 100% more damage anoint (which are usually only around 10% more damage), so that was in a league of its own. The Fireball projectiles trigger and randomly fly outwards. Projectiles from Supported Skills Return to you from final target. See full list on poewiki. Kokleekio • 2 mo. Attack Speed: 190% of base. 25*1. PoEDB provides things come out each league, as well as items, uniques, skills and passives. Versatility: The use of the returning projectile support. Vaal Lightning Arrow. my understanding is that the snipers mark projectiles will return to the marked target, but they are not able to shotgun, so at most one returning snipers mark projectile per batch will hit the target. Divergent Returning Projectiles Support is a new Dexterity Support Gem. Assuming the return support gem goes from -70% to -50% at lvl 20 (COPIUM), it could still be viable for many builds, also considering that it now also applies to spells instead of only attacks. Now all effects that cause projectiles to return do so in any case that they can. It offers incredibly clear and an old overlapping style of scaling its damage to the point where it becomes an absolute powerhouse. Pierce - Fork - Chain - Return. Gameplay. It requires Level 31. For Clear speed, give it 10/10, you fire many projectiles with high attack speed and those projectiles return to you pierce enemies and bounce off walls. We have several high profile Path of Exile players that rather publish under a general name as PoEVault than use their own name. Requires Level 38. The 3 secondary projectiles is the damage dealing portion of the skill. At the same time, the Pathfinder class grants very high Poison and Chaos Damage bonuses from Attack skills, making it one of the most powerful DoT classes in. " It's pretty much dead node without returning projectiles support. That being said projectiles returning is always the last step so chain would not work again after a. )Showcasing projectile skills and discussing Vengeant Cascade mod and is it worth 2 Golden oils. 22 nerf was 60% chance to return with no damage penalty, which is similar to the new gem which is 100% return but with damage penalty. 16 Scourge League. This time it’s my league start in POE 3. Main returning projectile (1) does 150% damage (100 going, 50 return), so 50% more damage Sniper's marks (4) does 50% more damage from returning (goes out at full strength but does not hit, returns at 50% strength) for another 200% more damage. Buy PoE Currency Cheap. You can far better utilize the shotguning projectiles on return than you can on cast. MORE SPEED :D Tattoos: +1 projectile, 8% flask effect, flask effect duration, movement speed. Continue reading "PoE Projectiles Return To You" Return: By default with for example Returning Projectiles only primary arrow will return. Release to fire it, leaving spore pods in its. Shrapnel Ballista Attack, Projectile, Totem, Physical, Bow Level: (1-20) Cost: (5-11) Mana Attack Speed: 50% of base Attack Damage: (38-44)% of base Effectiveness of Added Damage: (38-44)% Requires Level 4 Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. The more mobs or more hits, the more projectiles ramp up on the screen. Vengeant Cascade would allow me to skip 3 (potentially 4 depending on my pathing) points required for Piercing Shots on my Scourge Arrow builds (played both poison and ele stacking) while possibly allowing me to attain a slightly faster. Only one projectile behavior can be applied each time a projectile hits a target. Venom Gyre - Path of Exile. This unique feature of Ice Spear makes it ideal for damaging distant targets, but at the same time. Returning Projectiles Support is now offered to the Ranger, Shadow and Scion for completing The Eternal Nightmare, and can be purchased from Petarus and Vanja by all characters. " Instead, it now provides "Returning Projectiles have 150% increased Speed. Level: (1-20) Cost: (8-20) Mana. Base duration is 12. Projectiles which. Level: 1–20. This means projectiles will return if they collide with a target and don't pierce/chain/fork/etc from it, where before they would not have done so. This means that if you had pierce, fork, and chain supporting the. To all the people getting excited about this, the return projectiles from split do not shot gun. 0 coins. 5 or 87. Projectiles from the Supported Skill Fire from where the Payload Arrow lands Supported Skills Fire Projectiles in a circle Supported Skills fire 4 additional Projectiles Supported Skills can only be used with Bows Additional Effects per 1% Quality: Supported Skills deal 0. Vengeant Cascade is a Notable Passive Skill in Path of Exile and has gained significant attention and discussion within the community. In theory it might not be that bad depending on at what point the projectile returned to you, but at best it'd gimp your range for a little bit more damage. Most of the blades projectiles just dissappears instead of returning. It is especially good with Poisons. This means that if a skill is. Fires a returning projectile that can be caught. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. While focusing on racing and group play in the past. 5% increased Projectile Damage This is a Support Gem. For the passive skill, see Projectile Damage (passive skill). Far shot does not have ANY wording, the Far Shot passive literally just says "Far Shot". 60 sec Critical Strike Chance. Level: 1–20. Vengeance Cascade has a similar effect but only support attack projectile. Projectiles from Supported Skills Return to you from final target Projectiles from Supported Skills. -200 to 200 to Maximum Life. With awakened fork allows for projectiles that have forked to fork again. MayTheMemesGuideThee. Infuses your melee weapon with molten energies to attack with physical and fire damage. But as self cast the returning projectiles track me as I move (and I keep moving bc I'm squishy at the moment) so the hit rate on return isn't 100%. 3. Returning projectiles support does not work with frost blades. Added a new Dexterity Support Gem - Slower Projectiles. Returning Projectiles deal 20% more Damage: Alternate Quality 2: 100% chance to Fire a caught Projectile when Hit: Vigilant Strike: Default: 40% increased Fortify duration:That is my point. Return: Spark can not benefit from return projectile mechanics as the projectiles will just time out before ever attempting to return. So with two two flame walls you can split each projectile into 4. The actual mechanic here on the notable says that the projectiles returned to you. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. 487=1. the difference between the total dps increase from. Obvious enough, "projectile attack damage" versus "projectile damage. Vendor Recipes Item Cluster Jewel Oil League. For example, with Greater. Simplified projectile returning. Mechanics. Corrupted. Then once your Awakened Vicious Projectiles gets to level 5 (it's currently 2), you will have 28+ million DPS. Every lightning trap already invests in pierce. Galvanic Arrow. . It does not grant a bonus to your. 0. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. Only one projectile behaviour can be applied each time a projectile hits a target. Requires a Dagger or Claw. Most sources of Returning were Final-Target-Returning. "Projectiles from supported skills deal less damage" Sounds the same to. It also comes with the added benefit of increasing your clear speed due to more stray projectiles returning to you, more chances to proc things like explosion etc. . Most sources of Returning were Final-Target-Returning. with slower projectiles it took 7. Attack, Projectile, Chaos, Duration. Patch note: Simplified projectile returning. The distance you aimed at initially will determine how far back the projectile returns. If they pierce/fork/chain, they cannot return on that target (but can on future targets if they don't pierce/fork/chain on those). Forever Exiled, A Path of Exile Podcast-----Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, SSF, Item. if you have space to run it, you probably should. Projectiles from Supported Skills Pierce all Targets while Returning. The second form pierces all targets and has increased projectile speed and critical strike chance and multiplier. Fun and easy gameplay ; spending 290 life after the initial Corrupting Fever skill cast resets the skill duration so simply run and cast vulnerability / reap as required. Level: (1-20) Cost: (8-10) Mana. Lightning Arrow - Your primary skill, shoots projectiles that deal elemental damage. It is REALLY important that if you plan to play (or criticize :P) this build, you watch the attached video!Functionally, the skill's DPS scales with cast speed as if the gem itself granted 135% increased cast speed. The returning proj by default can pass through/hit enemies on the way back but will deal no DMG on the return hit. 5-link without the damage nerfs. 65% for the split projectiles, 50% for anything returning. Frostbolt interacts with Ice Nova and Vortex, allowing those spells to be cast on Frostbolt projectiles instead of the player. I especially like how much more immersive the Path of Exile 2 campaign looks to be. Channel to infuse an arrow with chaos, gaining stages while it is held. 21. 5% increased Projectile Speed This is a Support Gem. In most cases, yes. I have annointed Vengeant Cascade so these return and pass through the boss. After traveling a short distance the projectiles enter a second form. 12. A) take the distance from the first shooting i. Projectiles from Supported Skills deal (61–70)% less Damage while Returning The above modifier behaves like a modifier to 'projectile damage' or 'damage with hits'. 65 sec Critical Strike Chance: 5. 12:15 AM · Mar 31, 2023. Level 20. Cost & Reservation Multiplier: 150%. time to kill with EDWA was 8. It gives - 15% increased Projectile Speed Attack Projectiles Return to you from final Target Returning Projectiles Pierce all Targets*+++ The Return of HoA: Returning Projectiles and Anomalous Faster Projectiles are in maps the new support: doubled returning projectiles with changed projectile behaviour after piercing +++ The leading and most successful guardian-minion-build (1. This is with Wilma's, the stacks would get out of control. You can get 30% on Quiver implict and 20% on default quality on Scourge Arrow and then 10% on default quality on Returning Projectiles, alternatively 8% on tattoos. In theory it might not be that bad depending on at what point the projectile returned to you, but at best it'd gimp your range for a little bit more damage. 0d. Effectiveness of Added Damage: (100-120)% Requires Level 28 Fires a piercing shot that travels until it reaches the targeted location. With hydrosphere from my understanding, extra projectiles can chain back through it introducing a shotgun effect. It's not that bad imo, especially when you consider that ranged skills are inherently stronger than melee skills at clearing maps and clearing maps is what people will tend to build for in sc tradeProjectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units. Added a new Dexterity/Strength Support Gem - Sadism: Supports any skill that hits enemies, causing Damaging Ailments inflicted by them to deal damage faster, but causes the inflicted. Cost & Reservation Multiplier: 150%. That seems like way too much power to give on an anointment when for spells you would need to acquire an uber pinnacle boss drop for the same effect (and for it not. . Was theorycrafting my next build and I thought using the Anomalous Faster Projectiles support gem could be interesting, but the wording was confusing to me so I decided to test it a bit. A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. The only thing that could justify nimis in this particular case is the mark so amount of returning projectiles will be bigger than initial shot was, so might be not that stupid. ago. Now add in a 21 snipers mark and the. Projectiles from Supported Skills deal (61-70)% less Damage while Returning. If you used it with Split Arrow, for example, it. Chain is fourth in priority for projectile behaviors, preceded by split, pierce, and fork, and followed by return. 00% Effectiveness of Added Damage: 110% Requires. . Any projectiles that pierce cannot fork, so Fork typically has no effect on skills like Freezing Pulse. 72 to get the final Life value of a spawned corpse: 158277 * 3. I think the other ~2 million difference between yours and mine is gear related. Returning Projectiles Support is a support gem which causes projectiles to return and pierce all targets while returning. Pierce has second priority for projectile behaviours, preceded by Split, and followed by fork, chain, then return. The returning projectiles also fly past our character and can hit enemies behind us,. Base duration is 2. First thing: Sniper's Mark makes projectiles split at a random angle. Effectiveness of Added Damage: 240%. 21, there are some great starter builds that are easy to pick up and powerful to play. If that target is in the way of some of the returning projectiles then one of them can hit it but the others will not. Its possible that deadeye node that chains on ground hit would fall under the same conditions. 21 6-Link Farm Guide - Best & Fast Ways To Get 6-Links in Path of Exile 3. POE Anomalous Returning projectiles Wicker Man Spectre. Attack Damage: (100-120)% of base. When using hydrosphere with exactly 1 pierce (no chain or fork) and shooting a projectile, it will fire through. Only works with Bows and Wands. Projectiles from Supported Skills Return to you from final target. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it. Build Request. This calculator complements PoB to help users estimate their true single target DPS against. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. Anomalous Returning Projectiles Support Anomalous Returning Projectiles Support is a new Dexterity Support Gem. Vengeant Cascade - 15% Increased Projectile Speed. Attack Damage: 38–44% of base. Attack, Projectile, AoE, Physical. I am not sure if this is intentional behavior, but when using Returning Projectiles Support with high cast and projectile speed and Spell Echo, it is both failing to spawn expected amount of lingering blades and the distance of the lingering blades spawned from returning projectiles is increased by the projectile speed. 0. Can Store 2 Use. Anomalous Faster Projectiles Support Anomalous Faster Projectiles Support is an Alternate Quality gem of Faster Projectiles Support. ninja is not affiliated with or endorsed by Grinding Gear Games. Projectiles from Supported Skills Pierce all Targets while Returning. Divergent Venom Gyre is an Alternate Quality gem of Venom Gyre. ago. Returning Projectiles is a very strong mechanic for Lightning Arrow because the returning projectiles can hit the same enemies that we already hit again, essentially acting as a multiplier to our total damage and doubling our Life gained on hit. Pierce is a behaviour of projectiles that enables them to pass through targets they hit, continuing along their original trajectory. Returning projectiles do not split again. Cremation is a spell that explodes a corpse, turning it into a volcanic geyser that rapidly creates projectiles that explode for fire damage. As usual, we've prepared the gem data at level 20 with 20% quality for all new and changed gems to help you theorycraft your builds for the upcoming launch. The Divergent quality grants +1 Chain, which further increases your clear. Projectiles from Supported Skills Return to you from final target. Level: 1–20. Attack, Projectile, Channelling, Chaos, Bow. The primary will return after shooting, pierce you and the cast secondaries behind you. Socketed Gems are Supported by Level 20 Greater Volley. This support makes projectiles return to you, getting double hits on enemies, and gives you maximum distance damage from Far Shot. 1. Spark works well with it because of it's movement pattern: those forked projectiles can return and cause delayed shotguns or hit targets that were missed. Deadeye with +2 projectiles and chain is probably a good option. Cost: 5–7 Mana. PoE Nimis: what it is. Returning Projectiles Pierce all Targets* * And yes, those returning projectiles can hit targets again. 0. It does not grant a bonus to your. Projectiles from Supported Skills Return to you. 5% increased Projectile Speed This is a Support Gem. Posted by. Additional Effects From Quality: Supported Skills have (0–10) % increased Projectile Speed. Projectiles from Supported Skills Pierce all Targets while Returning. 00% Requires Level 8 Launches a fiery projectile high into the air, to drop on a target and deal area damage. 60 sec Critical Strike Chance. Yeah you could prob socket a support that does more damage per projectile reliably. 1Skill functions and interactions. Projectiles from Supported Skills have (19-20)% chance to Return to you an additional Time. When it reaches the target location it erupts, releasing a burst of molten projectiles. That being said projectiles returning is always the last step so chain would not work again after a return. Path of Exile. Projectiles with a single pierce - The projectile can pass through a single target and hit another behind them, returning to hit the primary target a second time. ago. In most cases, yes. 20. Was theorycrafting my next build and I thought using the Anomalous Faster Projectiles support gem could be interesting, but the wording was confusing to me so I decided to test it a bit. 23) Fork: So hard to tell if it's worth it. If you don’t have the first three and when your projectile hits an enemy it will return to you. ago. Returning projectiles will move away from the player. It does not grant a bonus to your character, but to skills in sockets connected to it. POB: build concept is not originally from me (Please see AZsrr Youtube channel). Supported Skills deal (20-29)% increased Projectile Damage Additional Effects per 1% Quality: Supported Skills have 0. Projectiles now deal 5% more damage for each remaining Chain. Effectiveness of Added Damage: 240%. Skill functions and interactions. If a projectile lasts for an explicit duration like Spark, or fades out over a fixed time like Freezing Pulse, it stops existing after that and can't. Now has a 160% Cost and Reservation Multiplier (previously 150%). 16% reduced Attack Speed to 16% increased Attack Speed. Some quick calculations: If RP support gem doesn't scale and stays at 70% less dmg for returning proj, and you give up one 30% more dmg support for RP: (1 + 0. B) take the distance from it's "returning" position, so a regular albeit nice interaction or being able to have farshot effect but also be close to the target (preferred playstyle for maximum nimis damage on my KB. Now all effects that cause projectiles to return do so in any case that they can. Vengeant Cascade is a notable passive skill that increases projectile speed and makes attack projectiles return. Only one projectile behaviour can be applied each time a projectile hits a target. Return is the same mechanic - return projectiles essentially count (at least they did when. 3/8. Cost & Reservation Multiplier: 150%. 50 sec Critical Strike Chance: 5. Showcasing projectile skills and discussing Vengeant Cascade mod and is it worth 2 Golden oils. Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Critical Strike Chance: 6. 5% increased Projectile Speed This is a Support Gem.